Patch 1.4 de Skyrim já está chegando

Publicado por Emerson em 09/02/2012 com 19 comentários
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A Bethesda divulgou hoje em seu site que o patch 1.4 para The Elder Scrolls V: Skyrim já está disponível na Xbox Live e ela acredita que deva ir ao ar ainda hoje na rede da Sony. Vale lembrar que os donos da versão para PC já receberam a atualização no dia 1º de fevereiro.

Sony, agora é contigo!

NEW FEATURES

  • Skyrim launcher support for Skyrim Workshop (PC)

BUG FIXES

  • General optimizations for memory and performance
  • Fixed occasional issue with armor and clothing not displaying properly when placed on mannequins in player’s house (PS3)
  • Long term play optimizations for memory and performance (PS3)
  • Improved compiler optimization settings (PC)
  • Memory optimizations related to scripting
  • Fixed issue with dangling scripts not properly clearing from memory
  • Fixed crashes related to pathing and AI
  • Fixed crash in “Haemar’s Shame” if player had already completed “A Daedra’s Best Friend”
  • Fixed rare crash with loading saved games
  • Fixed issue with accented characters not displaying properly at the end of a line
  • Fixed issue where dragon priest masks would not render correctly
  • Fixed issue where quests would incorrectly progress after reloading a save
  • Fixed issues with placing and removing books from bookshelves in the player’s home
  • Optimized bookshelf script in player-owned houses that would occasionally block other scripts from properly firing off
  • Fixed issue where weapon racks and plaques would not work correctly in player’s house if player immediately visits their house before purchasing any upgrades
  • Fixed issue where the player house in Windhelm would not clean up properly
  • Fixed crash related to giant attacks and absorb spells
  • Fixed issue with ash piles not cleaning up properly
  • Fixed occasional issue where overwriting an existing save would fail
  • Fixed memory crash with container menu
  • Fixed infinite loop with bookshelves
  • Fixed issue where transforming back to human from werewolf would occasionally fail
  • Bows and daggers will display properly when placed on weapon racks
  • Fixed occasional audio issue that would play sound effects louder than intended
  • Fixed bug related to hitching between cell boundaries
  • Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian
  • Fixed issue where traps in Shalidor’s Maze would not work properly in French, German, Spanish and Italian versions

QUEST FIXES

  • The Unusual Gem that was inside the Thalmor Embassy is now accessible after finishing “Diplomatic Immunity”
  • In “Breaching Security”, the quest token is no longer required to receive a fortune reading from Olava the Feeble
  • Fixed issue where Galmar would not complete Joining the Stormcloaks properly if “Season Unending” was an active quest
  • Fixed issue where starting “Season Unending” after finishing “Joining the Stormcloaks” would prevent “The Jagged Crown” from starting properly
  • Fixed issue where progressing through “Message to Whiterun” while “Season Unending” was still open would block progression for both quests
  • In “Arniel’s Endeavor”, fixed issue where a quest journal would trigger multiple times
  • In “Forbidden Legend”, the amulet fragment can no longer disappear after player leaves a dungeon without taking it
  • Fixed rare issue in “Forbidden Legend” where killing Mikrul Gauldurson while sneaking would make his corpse unaccessible
  • In “The White Phial”, the phial can no longer disappear if player leaves dungeon without taking it
  • “The White Phial” will now start properly if player already has a briar heart in their inventory
  • Player can no longer get stuck in Misty Grove after completing “A Night to Remember”
  • Fixed issue where leaving Riften during “A Chance Arrangement” would prevent quest from progressing
  • In “Darkness Returns”, a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest
  • In “Revealing the Unseen”, if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly
  • “Onmund’s Request” will now start properly if player has already found Enthir’s staff before receiving this quest
  • Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor
  • “Repairing the Phial” will start properly if player already has unmelting snow or mammoth tusk in their inventory
  • Finding Pantea’s Flute before speaking with Pantea no longer prevents her quest from updating
  • In “The Break of Dawn”, fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis
  • Fixed rare issue in “The Mind of Madness” where player is unable to equip the Wabbajack
  • Fixed issue in “Pieces of the Past” where Mehrunes Dagon’s Razor will not trigger properly if player leaves the cell for extended period of time before activating it
  • “Blood’s Honor” will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.
  • Fixed rare issue where “Dampened Spirits” would not start properly
  • Fixed issue where player would be unable to become Thane of Riften if they purchased a home first
  • Fixed issue where killing guards in Cidhna Mine would block progression for “No One Escapes Cidhna Mine”
  • Fixed numerous issues with “Blood on the Ice” not triggering properly
  • In “Blood on the Ice”, Calixto can now be killed if player owns a house in Windhelm
  • In “The Cure for Madness”, killing Cicero then resurrecting him no longer impedes quest progress
  • Fixed rare issue in “To Kill an Empire” where an NPC would fail to die properly
  • Clearing Knifepoint Ridge before starting “Boethiah’s Champion” no longer prevents quest from starting.

>> Skyrim 1.4 patch live on Xbox 360, por Bethesda Blog.



: Bacharel em Informática pela Universidade Estácio de Sá com um "impissionante" quoeficiente 6.7, já trabalhou como professor de ensino médio, helpdesk, web designer e finalmente achou sua vocação como administrador de redes. Neto de um português flamenguista e nerd de carteirinha, apaixonou-se por video-games ainda criança com seu telejogo e não parou mais: Odyssey, Master System, Sega Genesis, SuperNes, N64, PS2, PS3 fat (Ylod), PSP e PS3 slim. Hoje tenta administrar o tempo entre seu emprego, o Game Generation, o video-game, sua esposa e sua filha.

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Displaying 19 Comments
Have Your Say

  1. Daniel Dias disse:

    É o que estou esperando para voltar a jogar o/

  2. br4FUN disse:

    aeeeeeeeeeeeeeeeeeeeee noticia do dia!!!!

  3. Antonio Nunez disse:

    Vamos ver se realmente vai resolver, aí sim posso pensar em comprar esse game.

  4. cgoncal disse:

    Por favor, eu ainda não estou tendo problemas com o jogo, mas sou nível 27 ainda. Pessoal que estava tendo problema depois comenta aqui se realmente resolveu…. please!

  5. ferdrj disse:

    Será que agora vai???

    Não aguento mais adiar o final desse jogo no meu PS3.

  6. marcomaluf disse:

    Eu preciso voltar a entrar em Markarth sem o maldito guarda querer me prender e mandar para Cidhna Mine! Todas as quests das guildas me mandam para lá! :'(

    Saiu o patch e problema resolvido, agora sim, bora completar as missoes…. Fus… RO DAH!

  7. mboitata disse:

    Ia atualizar, mas I took an arrow in the knee

  8. JuanVaz disse:

    FUS RO DAH!!!!

  9. Manji disse:

    Aeee tava esperando faz tempo tambem
    Varias quests bugadas, os mannequins sumiam quando colocava armadura neles na minha casa, tava foda

  10. moscka disse:

    caraca quanto bug… FUS RO DAAAHHH

  11. Aldo_Wiccano disse:

    o unico bug que tive ate agora e na quest de gritar 3 x para destruir as ilusões criada pelo mago esta ilusões não aparecem mais e dai não consigo finalizar a quest e aprender novos gritos, espero que esse patch resolva pois ja estou level 32 e não quero iniciar do nada so por causa deste bug ^^

  12. vagner disse:

    eu já baixei, vão ver se funciona agora!!

  13. Gusta disse:

    Ainda não sulucionaram o problema das quests miscellanious já resolvidas, aparecendo de novo…

  14. [...] lembrando que o Patch da versão 1.4 já está disponível, mais informações na GameGen. Tweet Tags: PC, PS3, Skyrim, [...]

  15. [...] de analisarem uma infinidade de save games a Bethesda finalmente conseguiu encontrar a solução e lançou o patch 1.4 para corrigir esse maldito problema. Agora que nós já passamos por isso, nós não [...]

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